We interviewed Maria Lesk, localization director at Daedalic Entertainment.
Our conversation was about why you should start discussing localization while your game is still in development, how to respond to subjective comments from players, and what to do if you just don't have the funds for translation. Watch the video on our YouTube channel and subscribe—we have a lot of awesome gamedev interviews coming up!
Have an interesting case or want to share your unique experience in gamedev? Contact us firstname.lastname@example.org for an interview or become a guest on our podcast.